** There may be additional costs when trying to obtain certain items. ** This game is available in 한국어, English, 日本語, 中文简体, 中文繁體, Français, Deutsch, Bahasa Indonesia, Bahasa Melayu, Português, Русский, Español, ไทย, Vietnam Battle with players from all over the world! Try to top the weekly Global Ranking! Use skillful luck to hit a barrage of consecutive combos! Connect the color blocks to activate thrilling battle sequences! Enchant! Evolve! Upgrade your heroes to create the ultimate party! Summon over 500 types of unique and charming heroes! A strong Guild Monster is worth 10 heroes! Grow your Guild Monster! Join in with your guild members to win the Guild Battle! JOIN THE FIGHT IN THE NEWLY ADDED GUILD BATTLE! In a genre filled with copycats, aesthetics matter. It's a collectible puzzle battler, like many before it, but Spirit Stones has a polish and an art style I really dig. Spirit Stones basically blows the doors off, thanks to dynamic deck-building and habit-forming combat. Two well-rounded types of gameplay hugging tightly together. Spirit Stones is a marriage of styles that just works. He concluded by giving the book an average rating of 7 out of 10, saying, "All in all, these look like testing and enjoyable adventures." Other reviews Ī copy of The Spirit Stones is part of the collection at The Strong National Museum of Play (item 110.32760).Journey across 500 exciting stages in the quest to save Brikeaz!Īssemble your team and dominate the puzzle board!Ĭonnect and compete with other players across the world! But he also commented that "each page has a sprinkling of misprints and minor errors and the language is sometimes clumsy." He also noted some variance with the rules set out in the Thieves' World RPG, such as the relative coinage values of copper, silver, and gold coins. In the February 1983 edition of White Dwarf (Issue #38), Oliver Dickinson thought the "plots and sub-plots have been carefully thought out and all possibilities seem to be well covered", and that "presentation is reasonably good". The 1982 book was the second Thieves' World adventure published by FASA. The Spirit Stones is a 44-page saddle-stitched softcover book written by Bill Fawcett and Lynn Abbey, with interior art by Jim Clouse, floor plans by Jordan Weisman, and cover art by Mitch O'Connell. The book opens with a description of S'Danzo society, as well as a short explanation of the role-playing rules used in the Thieves' World role-playing game. Now the players must enter Sanctuary on a quest to recover the Stones, which have changed hands several times already, and then complete the old man's mission. On the way to Sanctuary, the old man is killed by a man with a scarred face, and the stones stolen. The player characters, all members of the gypsy-like S'Danzo, have been chosen to escort an elderly man carrying three "spirit stones" to the city of Sanctuary and beyond. The Spirit Stones is an adventure published by FASA in 1982 for Chaosium's fantasy role-playing game Thieves' World, itself based on the popular series of Thieves' World shared world fantasy fiction books created by Robert Lynn Asprin in 1978.
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